Sorry this didn't help. Thanks for your feedback. Choose where you want to search below Search Search the Community. Search the community and support articles Windows Windows 10 Search Community member. Ursus Metallum. There are supposed to be bees and beehives. You don't even need an account to do either. I just purchased minecraft java version and the minecraft updater is taking a very long time downloading files. I checked and I have around 38up 47down via speedtest. Just here to bump the post as I am having the exact same issue.
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Those are also entirely convenience mods, and exactly the same as lighter dragon bones. And the fact that dragon bones are too heavy isn't really debatable.
You must have stored your shit at some point in the game, and the truth is, dragon bones are a stupidly large contributor to that.
Anyway, what I was saying is that the mod did sit well with me, as much as any one could. It's as much a cheat as richer merchants or faster horses, streamlining the game and cutting off the truly boring parts of it. I can't really help what my brain thinks without me. Mods bother me and I decided to figure out why.
I think these are legitimate issues with how mods work, and they can't be fixed. Personally, they bug me a fair bit, but it may be less so for you. I'm really arguing the pettiest and whiniest of semantics and attacking what can only be a good thing, as I often do on here.
I tend to write things that may be technically true, but just serve to annoy people Maybe I'll try and stop that bad habit. But hell, if not to piss people off, what else is the internet for? Nentisys : I think you'd agree the Steam Workshop makes it even more trivial.
Total conversions can be really cool, but they have an equal chance of being some of the worst things you've ever played. I wish it weren't so, but from experience the mission statement of a mod and the actual content of said mod are often worlds away.
Still, I'm much more open to total conversions then just a regular mod. You can say the same thing about video games as a whole, or comics, or movies, or just media in general. The same is true for mods, but that doesn't mean modding itself is a bad thing. Skyrim is the first game I've ever modded, and it has greatly enhanced my experience.
Potions weigh nothing, like stimpacks and the equivalent in Fallout 3 did, scrolls weigh less, merchants have a more reasonable amount of gold so I don't have to trudge around to 2 or 3 different towns to sell my last haul from dungeoning, a map that shows the roads more clearly, a favorites menu that's organized more than just a long alphabetical list of your favorited shit, and I have a magic basement connecting all my houses because fuck it that's awesome.
I don't consider this cheating, I think of it as optimizing the game for my enjoyment. Also I went for a couple more superficial upgrades that I do notice and enjoy like a prettier night sky and stylized snowflakes because I liked them. So to each his own I suppose.
I'm curious if a game was legitimately broken and a mod fixed that, would that bug you? Or would you still insist on sticking to the intended experience? Do patches bug you? I guess I think of mods as an optional patch, more or less.
You feel bad about fixing the game? In other words: you identify that the game has flaws technical or otherwise , agree that they are flaws i.
Even if it detracts from your experience? How about this: let's say the game crashes every third autosave. Straight crash to desktop each and every time you hit your third save in one session. Would you feel bad about fixing that, if the community provided some solution? Would you still think it's backwards? This may not have happened in Skyrim, but you can find fan patches for other games that deal with this.
Would you consider that cheating? Or, since it's official, would you redefine what it means to play "a game how it's meant to be played", aka the "intended experience" as you call it how you can define something so nebulous in a game like Skyrim is beyond me. This kind of thing happens all the time; developers realize a value was mistyped, and correct it. Why does it seem to only bother you when something is fan made?
I hate to break it to you, but games are usually full of inconsistencies all on their own. I don't like this equation between" user-made" automatically meaning lower quality or less consistency then "developer-made". I've seen user made content which is above the quality of the game it's placed in, and I've seen developer additions DLC being the most common source of this fail to seamlessly integrate with their own damn game.
You know what breaks my immersion in Skyrim? You know what stops me from enjoying the game "the way it's meant to be played"? How about when I'm climbing a mountain and I sink into the rock texture up to my torso. How about when my character slowly winds up for a kill animation, and then proceeds to speed through the rest of it in a blink of an eye, looking completely janky and comical?
How about when the dragon I'm fighting stops animating, when I can put pots over the heads of the townsfolk to rob them blind, when everyone says "I've never seen a dragon before!
Get my point? No game is perfect, most are full of inconsistencies and uneven spots of quality. And I agree; there are a lot of trivial mods out there that I would never install myself. But if a mod fixes the busted combat animations and that's it, nothing more , how is that a bad thing? Where is the downside in that? It affects everyone, and if it's well done I just can't see how you can argue against that.
Unless watching heads randomly fly off because the animation broke is your idea of the "intended experience"? Hell, on that note, I've seen games where the designers have taken fan solutions into account and made them parts of official patches! How do you rationalize that one?
I'm not sure why this topic set me off, but the more I look into it, the less I understand where you are coming from at all. It just seems like you're worried to take a risk on something that isn't officially sanctioned, which without knowing you I'd have to guess that may run deeper then just in video games. Give some more mods a shot. Stop looking for the seams. Who knows, you might find something else you like.
No, modding is certainly not a bad thing. But within the category of video games as a whole, mods can be the bottom of the barrel, even lower than bad games that are professionally made. Bit of a secret: I have a computer science degree and program all the time. Perhaps this causes the stress you feel to turn into elation for me?
I see none of this as a hassle at all. Akrid : I I really like the Skyrim mods I'm using now, because I feel they add more than they stand out in a negative way. I just give them a look when I notice them, think "that's pretty neat," and then I go merrily on my way.
And I love the new retina-scratching HD mod. Always nice with a reminder that you belong to the PC Master Race. That's crazy man of course it's possible for people to know what they want. Game designers aren't infallible. They aren't omniscient. They aren't magical. They are a bunch of dudes like you or me who in the end figure out how to make a game based on limitations of time, money, hardware, storage, etc.
The end result is never the game the developers intended to make, it's what they could make. Sometimes those choices are things you disagree with, as you do on the Dragon bone weight issue, which doesn't bother me at all because 15 lbs seems totally reasonable for the size and sturdiness of a bone that would be in a dragon. Let's say someone with the resources and the desire hired a bunch of professional voice actors to each voice an individual role in the game, replacing all the samey voiced characters with there own unique actor and released that as a mod, and it worked and it was quality stuff.
The designers didn't do this not because they didn't want to but because it wasn't feasible so they cut corners. Would you say that would be against the designers intent? I personally would love that, as hearing the same voices over ruins a bit of the immersion for me.
Many mods are just small scale versions of that theoretical example. Some gamer somewhere says this is bothering me, so I'm going to change it and then he makes it available to others who having trouble with the same issue. You don't have to either have no mods or all the mods. If you only want the one that fixes the thing that bothers you that's perfectly reasonable, and in no way does that violate this idea you seem to have of the integrity of the developers intent.
Yeah, pretty much! Mods are a wonderful thing, there's no denying it. What happened with Bloodlines is magical. I'm simply giving my perspective. Keep on enjoying your mods, I enjoyed discussing them with you. When they started shooting dudes in the QL, I was surprised to see that it took several shotgun blasts to take down enemies, or vice versa. My gut reaction is I would rather have something more like Frozen Synapse, in that the kills happen in fractions of a second.
But, really, what do I know? I've seen 15 minutes of this game and I'm making these proclamations? Now, if I rolled with it and decided to mod the game, I may very well be making the game worse, implementing the wrong solution. Criticisms are fine! You can certainly criticize even if you don't have the answer, I'm not saying that at all.
Things like "I wish the combat is more fluid" is a very vague statement though, no matter how true it may be. There is no immediate solution there. The people who then go and try to fix that problem all have their own ideas about it, as you acknowledge. No, and I'm certainly not doing that. My own approach is similar to yours.
I was going to clarify that that's sort of an extreme example. But some people do do that! It can be fun to go crazy with the mods and just make it into a really weird game, but then it begins to not resemble itself. As I said in my original post, I can totally get behind stupid stuff like the Macho Man mod, but at that point you aren't taking the game seriously and it's not the same experience. As far as your secret is concerned, I'm kind of on the flip side in that I'm into the art aspect.
So while I would love to do art for a mod, game design or programming is really not something that interests me too much currently. So essentially designing a game through mods doesn't really sound like a ton of fun to me. I apologize if I seem to ignore any of your points - if I did it was not willfully. I've typed a lot in this thread and I'm running out of steam. Heh, thank you? I didn't mean to obfuscate you're opinion with my eloquence Didn't know I had any! They study this stuff.
They put a lot more thought into this then you or I. They're not omniscient, no, but they are professionals. Game design is much harder then some seem to think it is. There's nothing in Skyrim that I feel is lacking in the way you describe. I never noticed any design decisions that seemed to be made in the pursuit of cutting corners Except the voice acting stuff , and the game is chock-ful of content.
What it comes down to is shades of gray. And realism, see, that's a polarizing topic in game design. You say sure, those bones would weigh that much. I say no, that is in detriment to the player, despite perhaps being realistic. There are so many of these downright philosophical choices in game design, and it's a minefield for an amateur. There is rarely a right answer, but game designers who make the right-est answers are the professionals!
Hey, even I'd probably pick up that mod! But it doesn't exist It never will.
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